# Lerp vs Slerp

Here’s a demonstration of the difference between two common unit vector interpolation schemes.

The first option is to use linear interpolation in the ambient Euclidean space, followed by a normalization step. Simple and fast, but the angular velocity is not uniform.

Spherical linear interpolation produces uniform angular velocity at the expense of non-linear computation. Slerp is commonly used to interpolate between rotations represented by quaternions.