MATLAB is selecting SOFTWARE OPENGL rendering.
version `CXXABI_1.3.8' not found (required by /usr/lib64/VirtualGL/librrfaker.so)
version `CXXABI_1.3.9' not found (required by /usr/lib64/VirtualGL/librrfaker.so)
Recently, I was searching for some stuff on UG (Ultimate Guitar, not University of Grenoble…) and wondered what happened to my tab. To my surprise, not only did it have some views, it was also rated as excellent! That felt good.
Extraordinary vertices in a polygon mesh are the ones which are not regular –
their degree is other than 6 in a triangle mesh and other than 4 in a quad mesh.
Here’s how to select all extraordinary mesh vertices in Blender:
Select a regular vertex.
Select->Select Similar->Amount of connecting edges.
This will select all regular vertices.
The following code is my attempt for a fast and compact Matlab implementation of Bézier surfaces using three-dimensional arrays. It runs in less than ones second for the teapot dataset with 32 cubic patches and 10 000 surface points per patch. The computation itself (4064 calls to the casteljau function) takes only ⅓ of a second.
In the past few months, I’ve experimented with various Linux distros, before sticking with Fedora-based
Korora and Gnome 3 desktop.
Korora comes with many pre-installed packages,
including vlc, audacity, deluge, gimp, inkscape and git, which is great;
still, each time I’m reinstalling my laptop, I spend too much time figuring out
which additional applications, packages and libraries I need to install.
To facilitate this rather tedious process in the future,
I’ve compiled the following list, plus some pointers to useful web resources.